![]() I'd much rather play the black-and-white version than plug this version in my system again. Something must've gone wrong in the design pitch at Majesco, because this really isn't Galaga - it's a bastardization of the concept. Galaga had already been done on the Game Boy hardware years ago, by Namco and by Nintendo - I pulled up a copy of the Namco version, and that version was a super smooth, fast, and accurate (albeit black and white only) version of the two-decade old classic shooter. The second element was its fun Challenging Stage intermissions to practice your quick shooting skills without the risk of losing one of your ships. Galaga offered two innovations - one was its clever "captured ship" element where you could sacrifice one of your own fighters to the waves of aliens, just to earn an opportunity to get it back as a second gun. ![]() Galaga was released in the arcades back in 1980 as a take on the popular Space Invaders design - it was more a sequel of its semi-bland Galaxian game, offering more action and scoring elements than its predecessor. ![]()
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